Tuesday, April 14, 2009

[edit] Motion controls revolutionize game control


The way gamers interact with games changed dramatically, especially with Nintendo's wholesale embrace of motion control as a standard method of interaction. The Wii Remote implemented the principles well enough to be a worldwide success, but Sony also experimented with motion in its Sixaxis and subsequently DualShock3 controller for the PS3, and Microsoft continually mentions interest in developing the technology for the Xbox 360. While the Wii's infrared-based pointing system has been praised widely, and cited as a primary reason for the success of games such as Nintendo's Metroid Prime 3: Corruption and EA's Medal of Honor: Heroes 2, reliable motion controls have been more elusive. Even the most refined motion controls fail to achieve 1-to-1 reproduction of player motion on-screen. Nintendo's 2008 announcement of its MotionPlus module was intended to address critics' concerns.
Alternate controllers are also continuing to be important in gaming, as the increasingly involved controllers associated with Red Octane's Guitar Hero series and Harmonix's Rock Band demonstrate. Nintendo has produced a some add-on attachments meant to adapt the Wii Remote to specific games, such as the Wii Zapper for shooting games and the Wii Wheel for driving games. They also extended control capabilities to players' feet with the introduction of the Balance Board with Wii Fit, with third party titles from THQ, EA, and others that will integrate foot control coming in late 2008 and early 2009.

0 comments:

Post a Comment

world online games, indoor games,out door games,funny games, bush shooter and many more entertainment.

Template by: Free Blog Templates