In the sixth generation of video game consoles, Sega exited the hardware market, Nintendo fell behind, Sony solidified its lead in the industry, and Microsoft developed a gaming console.
The Dreamcast, introduced in 1998, opened the generation but failed to become a hit, and faded from the market before the subsequent consoles appeared. Sega retreated to the third-party game market. Sony opened the new decade with the PlayStation 2, which would go on to become the top-selling sixth generation console. Nintendo followed a year later with the GameCube, their first disc-based console. Though more or less equal with Sony's system in technical specifications, the GameCube suffered from a lack of third-party games compared to Sony's system, and was hindered by a reputation for being a "kid's console" and lacking the mature games the current market appeared to want.
The Dreamcast, introduced in 1998, opened the generation but failed to become a hit, and faded from the market before the subsequent consoles appeared. Sega retreated to the third-party game market. Sony opened the new decade with the PlayStation 2, which would go on to become the top-selling sixth generation console. Nintendo followed a year later with the GameCube, their first disc-based console. Though more or less equal with Sony's system in technical specifications, the GameCube suffered from a lack of third-party games compared to Sony's system, and was hindered by a reputation for being a "kid's console" and lacking the mature games the current market appeared to want.



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