
A major rift opened in console gaming philosophy and design in the seventh generation, with some calling the identification of video game "generations" questionable and arbitrary, while PC gaming began to go into relative decline as major publishers steered their efforts to consoles.
The generation opened early for handheld consoles, as Nintendo introduced their Nintendo DS and Sony premiered the PlayStation Portable (PSP) within a month of each other in 2004. While the PSP boasted superior graphics and power, following a trend established since the mid 1980s, Nintendo gambled on a lower-power design but featuring a novel control interface. The DS's two screens, one of which was touch-sensitive, proved extremely popular with consumers, especially young kids and middle-aged gamers, who were drawn to the device by Nintendo's Nintendogs and Brain Age series, respectively. While the PSP attracted a significant portion of veteran gamers, the DS allowed Nintendo to continue its dominance in handheld gaming. Nintendo updated their line with the Nintendo DS Lite in 2006, and the Nintendo DSi in 2008 (Japan) and 2009 (Americas and Europe), while Sony updated the PSP in 2007. Nokia withdrew their N-Gage platform in 2004 but reintroduced it in late 2008. Now with the release of the Apple Inc. iPhone and iPod Touch, 3D gaming is more portable than ever and offers a range of new sensors, including but not limited to, the accelerometer.
In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360, and Sony followed in 2006 with the PlayStation 3, released in Europe in March 2007. Setting the technology standard for the generation, both featured high-definition graphics, large hard disk-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform, with Xbox Live and the PlayStation Network, respectively. Both were formidable systems that were the first to challenge personal computers in power while offering a relatively modest price compared to them. While both were more expensive than most past consoles, the Xbox 360 enjoyed a substantial price edge, selling for either $300 or $400 depending on model, while the PS3 launched with models priced at $500 and $600. The top-of-the-line PS3 was the most expensive game console on the market since Panasonic's version of the 3DO, which was around $700.
The generation opened early for handheld consoles, as Nintendo introduced their Nintendo DS and Sony premiered the PlayStation Portable (PSP) within a month of each other in 2004. While the PSP boasted superior graphics and power, following a trend established since the mid 1980s, Nintendo gambled on a lower-power design but featuring a novel control interface. The DS's two screens, one of which was touch-sensitive, proved extremely popular with consumers, especially young kids and middle-aged gamers, who were drawn to the device by Nintendo's Nintendogs and Brain Age series, respectively. While the PSP attracted a significant portion of veteran gamers, the DS allowed Nintendo to continue its dominance in handheld gaming. Nintendo updated their line with the Nintendo DS Lite in 2006, and the Nintendo DSi in 2008 (Japan) and 2009 (Americas and Europe), while Sony updated the PSP in 2007. Nokia withdrew their N-Gage platform in 2004 but reintroduced it in late 2008. Now with the release of the Apple Inc. iPhone and iPod Touch, 3D gaming is more portable than ever and offers a range of new sensors, including but not limited to, the accelerometer.
In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360, and Sony followed in 2006 with the PlayStation 3, released in Europe in March 2007. Setting the technology standard for the generation, both featured high-definition graphics, large hard disk-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform, with Xbox Live and the PlayStation Network, respectively. Both were formidable systems that were the first to challenge personal computers in power while offering a relatively modest price compared to them. While both were more expensive than most past consoles, the Xbox 360 enjoyed a substantial price edge, selling for either $300 or $400 depending on model, while the PS3 launched with models priced at $500 and $600. The top-of-the-line PS3 was the most expensive game console on the market since Panasonic's version of the 3DO, which was around $700.



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